Monday, February 21, 2011

Updated Race Designs: Tamian and Ermehn

Continuing the theme from the last production update, I thought I'd share a little bit about more the updates we're pursuing for the various races of the Four Kingdoms.

Of all the races in the comic, the Tamian have probably experienced the fewest number of changes since the original pitch went out. Instead of altering their look, we focused more on creating a cohesiveness to protagonist Quinlan's attire and trying to expand that out to other Tamian scouts. This character on the right, Miren, was meant to appear in our prequel tale as a precursor to Quinlan.

As you can see, her outfit really isn't that dissimilar to Quinlan's. The layered tunic design remains, along with the hood (which Quinlan hasn't worn up yet, but Miren does). Miren's addition to the Tamian scout uniform is the chest piece. The one here is mostly ceremonial, as a scout would not rely on it over their natural agility when it comes to defense. The chest piece would primarily be fashioned from Treewalker chitin - a symbol of that scout's first kill. Many greenhorn scouts would be shown the ropes at once, and the carapace of a giant Treewalker would be enough to fashion ceremonical chestplates for all scouts in the party.

The other race I'll show off today is the Ermehn. After losing their homeland to the Canid many years prior, the Ermehn have been relocated to the hostile Northern Wastes, forced to scavenge for food and shelter daily.

Their lifestyle and surroundings don't really allow for heavy armor or ceremonial garb, so they make do with what cloth scraps they can muster up. Instead of focusing on ornamental armor to denote their respective clans, the Ermehn rely on tattoos and paint applied to their fur, with patterns ranging from simple to complex. In most cases, the application of these marks is considered permanent. If an Ermehn is disowned by their clan, it can result in the forceful removal of these marks, which can be painful, if not deadly for the victim.

The Ermehn clothing style is similar to the one Rachel and I used in the original pitch, though the addition of heavier cloth, various wrappings, and winter cloaks all became more prominent in the recent designs. The Ermehn travel across some positively brutal terrain in the Northern Wastes, so making sure they had proper protection - even with their familiarity with cold lands - was essential this time around.

Next time I'll wrap up our tour of the comic's race updates by covering the Polcan and Canid races.

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