Hi everybody! Sorry about the delay - I meant to put up something about New York ComicCon on here, but ended up writing the last blogpost instead. In a nutshell, NYCC went incredibly well, we got a lot of good feedback about Four Kingdoms. An extra-special thanks goes out to Dave Petersen for his critique of the first issue roughs; when we do get the page revisions completed and everything is pretty and colored, it'll look much better than it would have had he not given it that once-over. Hopefully we'll be able to show some "before and after" panels sometime soon to go over the improvements being made to the layout.
Of course, that brings me to the next part of this post - "soon" is, of course, a relative thing. While I can imagine how full-time comic artists and writers are able to focus entirely on their craft, it's only because I have a good imagination; Rachel and I do have priorities with our full-time jobs (student and game designer, respectively), but don't worry - work always continues on Four Kingdoms, no matter what happens!
I'll wrap up this post with a fantastic piece of guest art by Alchera. Hardin never looked so menacing!
The next couple of weeks will be busy busy busy on my end, as the Game Developer's Conference is coming up and, like some kind of geeky salmon returning to its point of origin, I am compelled to return to said GDC as often as possible. Maybe if you're all really good, Rachel will come on here and bestow upon you a gift of some kind? We'll see!